AI Insights · Timothy · October 2021
Top 5 Geolocation Games in the UK Q3 2021
Discover the performance of the top 5 geolocation games in the UK for Q3 2021, with insights on weekly downloads, revenue, and active users.
In the third quarter of 2021, the geolocation gaming market in the United Kingdom showcased some interesting trends. Below, we explore the performance of the top 5 geolocation games, providing insights into their weekly downloads, revenue, and active users, as reported by Sensor Tower.
Pokémon GO by Niantic, Inc. demonstrated robust performance throughout the quarter. Weekly revenue peaked in mid-July at approximately $789K, while weekly downloads reached their highest at around 57K during the same period. Active users saw a slight fluctuation, starting at 1.9M at the beginning of the quarter, peaking at 2.4M in mid-July, and ending at 1.9M by late September.
The Witcher: Monster Slayer from Spokko sp. z o.o. had a remarkable launch with weekly downloads hitting 38K in the week of July 19. However, downloads saw a sharp decline, ending the quarter at around 256. Revenue also followed a downward trend, starting at $17.5K in the launch week and tapering to $1.2K by the end of September. Active users mirrored this trend, starting at 25K and decreasing to 5.2K.
Jurassic World Alive by Jam City, Inc. experienced steady weekly revenue, maintaining around $26K to $40K throughout the quarter. Downloads were consistent, with a notable spike to 7.5K in late August. Active users showed a stable pattern, averaging around 30K, with a slight increase to 34.7K at the end of August.
Five Nights at Freddy's AR from Illumix, Inc. saw its weekly downloads peak at 6K in late July but gradually decreased to around 2K by the end of September. Revenue remained modest, fluctuating between $457 and $1.9K. Active users started at 13K and saw a decline, ending the quarter at approximately 9.4K.
Landlord GO: Trade Real Estate by Reality Games (London) Limited showed a positive trend in weekly downloads, peaking at around 4K in late August. Revenue saw a significant spike to $2.4K in the same period but settled at around $975 by the end of September. Active users increased from 4.3K at the beginning of the quarter to a high of 9.1K in mid-September, before dropping to 6.8K at the end of the quarter.
For more detailed insights and analytics, visit Sensor Tower.